8/29/2019 0 Comments Civitatem crack and patch
About This GameCivitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands, by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders, explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations. The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education, the health of your people is imperative, so herbalists and doctors are also quite important. Nature has always had her way since the beginning of time, so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors. Features:
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civitatem gameplay. civitatem crack. civitatem latino. civitatem trainer. civitatem magnum. in civitatem acceperunt. civitatem cheat engine. sese bello civitatem persecutorum. quorum arma civitatem defenderant. civitatem meaning. ad civitatem. civitatem tips. in civitatem accepti. alicui civitatem dare. civitatem alesiam magno agmine. civitatem wiki. sese bello civitatem persecutorum demonstrat. civitatem benedicimus. civitatem cheats. civitatem latin Keep up the great work lots of fun and a great Alpha! so much more to come Civitatem A 2.0 update is now live! [updated]:
fixed a bug with smokemeat order goin under 0fixed a bug with villagers wanted to collect resources from the edge of the map. Dev Diary: Update A 2.0 – Exploration, Trade and Research:
Update A 2.0 Delayed to 8 March. Since i decided a few days ago, to postpone again, the A 2.0 update, i wrote this dev diary to give you a brief look at the upcoming features in A 2.0 which are now in development and close to completion, but they need more testing and tweaks. I am trying to avoid the releasing of updates that are not properly tested, and i also want to add more tweaks and small parts of content to the game. This update, is the biggest update the game will receive so far, so that’s why i delayed it a few times. 8 March will be the final delay for this update, even if i don’t manage to complete and test everything. Exploration: In the upcoming update you will be able to scout the world around your village (99 regions). You start with 1 or 2 slots for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc. Trading: After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season. Through trading you will also be able to acquire books, that will help you develop certain technologies, and in the later versions, more seed types and animals. Research: The first part of the research system it will also be introduced with this update. With the help of books, you will be able to improve buildings, expand the production of some, research new types and improve the overall productivity of the village. On top of these big features, the update will also bring several gameplay tweaks, bug fixes and small parts of content. That’s it for now. As always, thank you for your support. Cya next week! George. Update A 2.45: My fellow Village Elders, This small update was released to improve further the core mechanics of Civitatem and the features added in A 2.40 update. Read about A 2.40 here: https://steamcommunity.com/games/670820/announcements/detail/1620644661150369323 New/Improved:
Bugs: fixed a rare bug when a villager was blocked over a building foundation. fixed some hints appearance, added more info and fixed some timers(research). fixed a bug where villagers woke up when they sleept outside and the player was changing jobs. Herbalist doesn't go to get food if he is carrying somebody (wounded). fixed a bug where you needed 2 salts instead of 1 to smoke meat. fixed a problem with the game resetting options(music volume and others) on load. fixed some problems with villagers retaking a job. fixed a bug with hunter getting stuck in trees. fixed a bug with the herbalist refusing to gather herbs when wounded. fixed a bug with people trying to leave the village even if they had a house. fixed a bug where the game was spawning more beds then needed.. Civitatem – Update A 1.40 is Now Live!: Hi Guys, I received a lot of good feedback from the awesome early adopters, steam forum players, and through the in-game submit feedback, and came up with this update, for now. Overall this update contains bug fixes for over 90% of the issues reported by you, the players, but also tweaks, improvements, and a few small features. For this update is recommended to start a new game! What’s new? 1) Building priority: Many people asked for this, and it was also in the design, so here it is. Builders by default will build the closest building site to them, or one that was is already in construction. By clicking the priority button on your buildings, they will start working on those after they finish their current task (a few seconds) or if they already close to finish the current building, they will continue and then come to this priority building site. A click makes is priority (red), another click changes back to neutral. 2) Buildings have now a name or number. Houses are named after the family that lives there. Specialized buildings have a number for easy identification. 3) Villagers that arrived to your land through events, have a chance to come with their own tools or even bring some food. 4) An option to increase the font size of the tutorial window and tool tips has been added. You can find it in the options tab. 5) Fast speed of the game has been increased by 20%, and the days and nights last a bit less. 6) Villagers that have a specialized job will wait to finish it, before going to sleep or changing their behavior. 7) There were lots of bugs with the herbalist, and now most of them should be fixed, but they are also improvements to herbs collection where the herbalist goes back to the house from time to time, to store the herbs. 8) Hunting is a bit harder now especially on boars, so don’t send a low ranged skill villager to do it, or he won’t be able to do much. Smoking meat requirement has been reduced from 10 to 5. 9) Random events are more random and don’t trigger if they already occurred in the last season, so no more 3 consecutive seasons of plague. 10) Fixed probably the only game breaking bug that sometimes occurred in year 4 or 5, where villagers refused to take the resources to the storage. Sorry for that, that was caused by old feature that wasn’t finished ? 11) Added several triggers, for villagers that somehow got stuck on buildings (it takes around 10-20 sec for them to go back to work) 12) Improved further the road building. 13) Updated the tutorial with more info. 14) Arrow keys can be now used for camera scroll 15) Added a warning when trying to load an old version save. 16) Fixed a dozen of bugs, that might’ve caused villagers to loose their behaviors or get stuck. Thank you for your support, George, LW Games
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